Monday, September 04, 2006

Not another war movie?

Over the past few decades, there's been
extensive analysis on the influence of
movie and tv violence on viewers,
particularly on children, but that's about
as far as it's gone, the analysis that is.
Violence continues seemingly as an integral
part of much of contemporary entertainment.
Seeing blood and bodies on tv has become normal.

The images of violence proved so commercially
successful that they were expanded into another
major entertainment form, video games. Hand
held video game murder in many creative forms
with bodies exploding or lying in puddles of blood
has been part of the gaming experience since
its beginning.

Gruesome images via games, tv, movies are by now
stamped into viewers minds. They are accepted.
Common. 'It's only entertainment,' is the plea
of creators and marketeers of violence
oriented movies, programs, games. 'It's what
people want', they say.

Viewers have generally become so used to images
of violence that reality and fiction can blend.
Actual images of the horrors of violent acts become
less shocking. Is that a suicide bomber? It's been
done. We've played that game. We've all seen that
movie. Where's the remote?

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